Water Shader edge foam and atmospheric depth test
Procedurally generated wall moss
Augury terrain generation
Super Space Pain - Exploding Barrels
Pikmin Gameplay Recreation | Mix and Jam
Wall-jumping with limited same-wall prevention
Collar and Tag Physics Test
Nytro - Scrapyard - Floating head combat
Out of the Loop Shop Demo
??? Hell Loop ??? - Steam page teaser ?
Town Ruins - Holomento
Trails of the Succubus - WIP 05
PosePropertyEditor
Holomento Owl-Dog
Train Spotlight Lighting Test @gnrGame
Camera Shake on hit-pause
Asura
free flowing
Twitch Cheer integration test
Fake Water Reflection FX
Interactive Soft Body Testing
Precise Ball control with indicator and camera follow
Indie Game Monolith
Cash Exploding Enemies
Jungle Dungeon!! Feels like a real jungle now, so excited! :)
Tail Adjustable Auto-wagging
build1
Menu Audio Juicing
Tree Detections System for Audio
New game, local co-op!
Aurora Dusk: Steam Age
Horror Spaceship - Decrypting Files
Horror Spaceship - Dramatic Event Scripting
Spike sweet spot juicing
Ready Banner Juicing
SRIS - Murphy runs amok
Suspension
Reduced movement, aim sensitivity, and limited gliding while aiming
Pokini Voice AI Test
Acceleration added
Holomento Elevator
Emotion System Showcase
Match-Ride Rescue Capture 1
Glacier level - The Last Cube
Random Levels generation demonstration
Nature - Hybrid Pack
Hemogoblins Jump Smash
Nature - Hybrid Pack
Nature - Hybrid Pack
Angle Limited Parallax effect test
hfair interception
Jupiter Moons: Mecha - laser piff paff
Holomento Elemental Enemies
Speed Potion vs. Turret
Spider Stress Testing
Holomento Drawbridge Shortcut
Creepy Crawlie Into the Deep
This is a rogue-souls-like game concept that I am developing. It's already fun to play but I need to work more on the combat and animations.
gatlingGunDemo04
gamedev retro pixel art platformer clip