Matrix Raining Code
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 30 - VPS 60 - 100% 4 28 2018 2 29 49 AM
Dolphin 5.0-12247 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% Super Smash Bros. Melee (GALE01) 2020-11-10 16-31-43
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% 2020-09-27 21-30-08 Trim
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% 2020-08-13 18-13-56 Trim
Dolphin 5.0-12247 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% GTME01 2020-09-02 14-05-23 Trim
Dolphin 5.0-12247 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% GTME01 2020-09-02 14-16-04 Trim
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 2 - VPS 60 - 100% 2020-08-20 21-12-31 Trim
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% 2020-07-30 20-09-36
Dolphin 5.0-5477 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% Super Smash Bros. Brawl (RSBE01) 11 3 2017 1 35 34 AM
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% 01 03 2018 20 07 03
Dolphin 5.0-4950 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% NARUTO-ナルト-激闘忍者大戦!4 (G4NJDA) 2 3 2018 5 09 35 PM
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% 2020-08-14 13-25-15 Trim
JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 99% Kirby's Return to Dream Land (SUKE01) 2020-06-20 03-34-10
Dolphin 5.0-12247 JIT64 DC OpenGL HLE FPS 60 - VPS 60 - 100% Super Smash Bros. Melee (GALE01) 2020-11-10 16-27-41
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 18 - VPS 60 - 100% 2020-09-30 03-08-53 Trim
Matrix Raining Code
Matrix Raining Code
preview-opengl
Linked cyclides
OpenGL pulsing rectangle
Dolphin 5.0 JIT64 DC OpenGL HLE FPS 29 - VPS 29 - 49% 2020-09-30 02-10-25 Trim
Super Mario 64 EX (OpenGL) nightly 5975461 2020-07-10 22-35-04
Super Mario 64 EX (OpenGL) nightly 5975461 2020-07-10 22-34-07
Cemu 1.20.2b - FPS 60.00 [OpenGL] [NVIDIA GPU] [TitleId 00050000-10172600] BAYONETTA 2 [US v0] 2020-08-15 17-40-22 Trim
OpenGL Project 4 Scale Cube Demo
Twenty Hopf tori
GoknarEngine_ScaryMammal
Flowers
c++ codeparade distorted education engine escher geometry graphics noneuclidean opengl rendering tunnels virtual reality vr clip
C++ Distorted Engine Escher Geometry Graphics NonEuclidean OpenGL Rendering Tunnels clip